Field Notes

A light blog for progress, stories and lessons.

Short posts from the workshop: what changed, what worked, what broke and why the project keeps moving.

Vorgar custom game screen with map type tabs, battlefield list and player setup

Why every match can feel different.

How simple rules, city start slots, Classic, Kingdom, Conquest and online opponents can make each Vorgar match ask a new question.

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Vorgar battlefield with colored territories, cities, mines, resources and phase controls

Simple rules, tense turns.

Why Vorgar's first big design cut removed extra units and levels so the map, cities, economy and AI could stay readable.

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Workspace photo with Vorgar screens open on multiple monitors

Building Vorgar after hours.

A personal note about late evenings, family chaos, AI tools and the small windows of time that keep Vorgar moving.

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Dark fantasy world artwork used for Vorgar

Three days to a clear game.

How long AI-assisted planning conversations helped turn a rough strategy idea into Vorgar's first clear rules, goal and playable loop.

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Fantasy landscape connected to the Vorgar world

The tiny tablet game that opened the gate.

A loose first post about wanting to make a small game for my daughter, finding a way forward with AI-assisted planning, and discovering the first shape of Vorgames.

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