Hex conquest
Fight over a readable map where expansion, borders and positioning decide the war.
Vorgar universe / redesigned UI pass
Build the map. Raise your army. Capture the last city. The current Android build now presents its custom games, online rooms and hex battles with a darker gold-framed interface.
Core idea
Vorgar is built around simple strategic decisions: control territory, gather gold, produce units, capture mines, construct barracks and attack enemy cities. The redesigned interface puts those decisions inside clearer menus, stronger contrast and more readable battlefield screens.
Fight over a readable map where expansion, borders and positioning decide the war.
Capitals and mines generate gold. Gold builds barracks. Barracks produce armies.
Public games, lobbies and quick command signals are being shaped for faster multiplayer tests.
Custom games can grow through curated maps, player slots and clear setup rules.
Gameplay loop
The current design separates reinforcement, economy and movement so each turn has a clear purpose. The next larger direction is to make that structure even easier to read across single player, local testing and online play.
Place new units from your capital and barracks. Reinforce, prepare a breakthrough or defend your last city.
Collect gold from your capital and mines. Build barracks on controlled fields to increase production.
Move armies, capture neutral fields, take enemy land and resolve battles immediately.
Versions
Available on Google Play with single-player testing, custom games and evolving online screens.
Open Google Play
A future desktop build for itch.io testing, feedback, mouse readability and larger-screen UI polish.
Read plan
A print-and-play board game adaptation with alternating turns and modular hexes.
Read tabletop planCurrent redesign visuals
Fresh visuals from the current prototype pass. Interface, rules and modes are still evolving, but these screens show the new direction more honestly than the old captures.
Print and Play adaptation
The tabletop version is planned as a simpler physical adaptation: players print hexes, build a different battlefield each time, start with a capital, gather gold, construct barracks, capture mines and fight until only one player still controls a city.
It is not meant to copy every digital feature. The board game version focuses on clean alternating turns, visible army values and fast battle resolution.
Play now
The current mobile version is live on Google Play and still evolving. The digital and tabletop versions will continue to grow together.
Download on Google Play