Solo indie strategy / simple rules / tense hex wars

Vorgar: Fields of War

A clean turn-based strategy game about cities, mines, armies and territory. Built by one solo indie developer after hours for players who want readable rules, sharp decisions and one more turn.

GameTurn-based hex conquest
RulesSimple to read, tense to master
Built byOne solo dev after hours

Simple rules, tense turns

Conquer the map without studying a rulebook.

Vorgar: Fields of War keeps the strategy clear. Earn gold, raise armies, capture mines, defend your cities and push across the hex map before your enemies do the same to you.

Every field matters because the rules stay readable: one clear army count, visible borders, practical economy and enough pressure to make each turn feel important.

Citiesprotect them or fall
Minesfuel your economy
Armiespush the front line
Wide Vorgar hex battlefield with coastal water, forests, mountains and several colored player front lines
Vorgar turns territory, economy and army movement into a clean hex strategy fight.

Play Vorgar

A focused strategy game from a solo dev.

Built after hours by one developer, Vorgar is made for players who like clear rules and hard choices: expand, defend, take mines, break enemy borders and survive until the last city stands.

Playable now

Vorgar: Fields of War

A fast hex conquest strategy game with clean economy, readable armies and tense turn pressure. Build your kingdom, capture resources and push toward the last enemy city.

Vorgar mountain island map with colored ownership borders and the redesigned gold-framed command interface
01

Fast to understand

Clear hexes, visible borders and one main army value keep the battlefield easy to read.

02

Hard to ignore

Cities, mines and front lines create constant pressure without burying the player in menus.

03

Made after hours

A personal indie strategy project shaped steadily by one solo developer and real player feedback.

Dark fantasy landscape used for Vorgames worldbuilding

The tiny tablet game that opened the gate.

First blog post draft: a relaxed English origin story about trying to make a small game for my daughter, getting unstuck with AI planning tools, and slowly realizing that Vorgar could become something bigger.

Read the first note
Vorgar dark command interface with player list, resource bar, action panel and central hex battlefield

About me

Solo dev, spare time, steady progress.

I build Vorgames around normal life: work, family, learning, testing and the stubborn belief that small ideas can become real games when they are kept playable.

AI tools are part of the workflow as planning partners and problem-solving companions. They help me ask better questions, split scary tasks into smaller steps and keep moving when I do not yet know the correct route.

More about the studio

Start here

Start with Vorgar on Google Play.

Play the Android build, learn the rules in a few turns and follow the solo-dev road toward future desktop, tabletop and web tools.

  • PlayableAndroid build
  • PlannedDesktop build
  • FutureTabletop files
  • LaterWeb tools